Missile Attack!
The enemy has destroyed our cities, razed our lands and crushed our pride.
It's time to take revenge.
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Missile Attack! is a challenging game - be prepared to juggle between sending volleys of missiles towards the enemy base while intercepting enemy ones with rapid gunfire, all while the clock's ticking.
Your objective is to destroy the enemy base (the bigger target) by firing missiles onto it, or optionally, destroy enemy missile emplacements. It's your choice.
Pro Tip: The gun turrets converge on your cursor's position, so cursor placement is important in ensuring the guns are accurate (two cursors positions may fire towards the same general direction, but will converge at different distances and cause unwanted spread).
Note: The game has been verified to be beatable by myself personally.

Personal best: 01:34
See if you can beat my time!
| Status | Released |
| Platforms | HTML5 |
| Author | furiousskeleton |
| Genre | Action |
| Made with | Unity |
| Tags | missile, Retro, shoot, Side Scroller |

Comments
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Interesting game concept but definitely a lot of things need to be worked on. Missiles feel useless since they are so easily intercepted, while the autocannon feels very powerful as ammo regenerates extremely quickly. Perhaps it would be good to have something that counters the autocannon too but requires the missile to destroy as well. That way both autocannons and missiles are used equally.
I'm aware of some rough edges like the UI (ammo counter and boss health bar), as well as the boss fight feeling like a bullet sponge, game overall feeling draggy etc etc. But would love to hear yall thoughts about how to make the game more fun :))