Interesting game concept but definitely a lot of things need to be worked on. Missiles feel useless since they are so easily intercepted, while the autocannon feels very powerful as ammo regenerates extremely quickly. Perhaps it would be good to have something that counters the autocannon too but requires the missile to destroy as well. That way both autocannons and missiles are used equally.
I'm aware of some rough edges like the UI (ammo counter and boss health bar), as well as the boss fight feeling like a bullet sponge, game overall feeling draggy etc etc. But would love to hear yall thoughts about how to make the game more fun :))
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Interesting game concept but definitely a lot of things need to be worked on. Missiles feel useless since they are so easily intercepted, while the autocannon feels very powerful as ammo regenerates extremely quickly. Perhaps it would be good to have something that counters the autocannon too but requires the missile to destroy as well. That way both autocannons and missiles are used equally.
I'm aware of some rough edges like the UI (ammo counter and boss health bar), as well as the boss fight feeling like a bullet sponge, game overall feeling draggy etc etc. But would love to hear yall thoughts about how to make the game more fun :))